Arnon Marcus

Graphics Software Engineer at OTOY

Christchurch, Canterbury, New Zealand
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Summary

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Senior
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Top School
Arnon Marcus is a graphics software engineer with over a decade of production experience leading VFX and rendering efforts at top studios and at OTOY. He architects and implements end-to-end rendering and simulation systems—from low-level BVH builds and unbiased path tracers to GPU-accelerated real-time engines using CUDA, OptiX, Vulkan and OpenGL—while keeping a strong emphasis on performance, readability and artist-centric UX. His background spans shipping production-grade scene assembly, automated batch processing and procedurally generated simulation graphs that scaled creature simulation workflows by orders of magnitude. Comfortable in C/C++ and Python and experienced building DCC plugins for Maya, Mudbox and 3DSMax, he brings both hands-on engine development and pipeline-level leadership. Notably, he has rebuilt entire pipelines to improve load times by up to 15x and authored simulation rule systems that yielded 20x speedups, reflecting a mix of mathematical rigor and practical production impact.
code10 years of coding experience
job5 years of employment as a software developer
bookComputer Graphics, Computer Graphics at SELA YOUniversity
languagesHebrew, English
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Stackoverflow

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Github Skills (37)

3d-graphics10
raytracing10
physically-based-rendering10
kibana10
software-rendering10
computer-graphics10
elastic10
engine10
visualizations10
rendering9
rasterizer9
observability9
platform-agnostic9
vscode-extension9
materialx9

Programming languages (4)

TypeScriptC++CPython

Github contributions (5)

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HardCoreCodin/SlimTracin

Jun 2021 - Mar 2022

Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup
Contributions:52 commits, 37 pushes in 8 months
gpuraytracingminimalistsoftware-rendering3d-graphics
HardCoreCodin/SlimEngine

Jun 2021 - Apr 2022

A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and ease of use.
Contributions:85 commits, 61 pushes, 2 branches in 10 months
3denginesoftware-rendering3d-graphicsgame-framework
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