Summary
Áron Monszpart is a Staff Research Scientist with 12 years of experience specializing in 3D scene analysis, computer graphics, and computer vision, combining deep academic training (PhD, UCL) with applied research roles at Niantic and Third Dimension AI. He designs and implements high-performance solutions in C++, CUDA and Python, applying optimization and multi-view consistency to problems like dynamic splatting and embodied AI simulation. His work sits at the intersection of diffusion-based generative methods and real-time graphics pipelines, bringing research prototypes toward production-grade SDKs such as Niantic’s Lightship. Early industry experience in GPU parallelization and 3D capture at Adobe and startups complements his ability to ship robust systems across research and product teams. Based in London, he also has entrepreneurial roots (founder of PokerStat) and a knack for turning advanced academic ideas into practical, deployable software.
12 years of coding experience
12 years of employment as a software developer
MSc, Computer Engineering, MSc, Computer Engineering at Budapest University of Technology and Economics (BME)
Doctor of Philosophy (PhD), Computer Graphics, Doctor of Philosophy (PhD), Computer Graphics at University College London, U. of London
English, German, Swedish, Hungarian, Italian