Arron Washington

Senior Software Developer at The Radical Edwards

Hinesville, Georgia, United States
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Summary

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Senior
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Top School
Arron Washington is a Senior Software Developer with 20 years of experience building backend systems, architecting real-time platforms, and leading remote teams. Based in Hinesville, GA, he currently drives backend architecture and DevOps for a real-time video streaming and social gaming platform, having built custom matchmaking, presence, and games integration systems while operating Kubernetes, ArangoDB, and CI/CD on GCP. A polyglot engineer comfortable in TypeScript, Kotlin (including Multiplatform), and C#, he bridges product and engineering to turn product needs into maintainable systems and has prototyped Compose Multiplatform sharing across mobile clients. His open-source work ranges from compiler-level contributions to the Boo language to build and packaging improvements for Adobe’s Brackets shell and rendering work on StageXL, revealing a knack for low-level tooling and distribution automation. He also runs a long-standing consultancy specializing in Ruby/Rails, underscoring an entrepreneurial streak and breadth across web and systems engineering.
code20 years of coding experience
job5 years of employment as a software developer
bookArmstrong State University
languagesEnglish
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Github Skills (23)

unit-testing10
graphics2d10
scripting10
compiler-development10
linux10
bash10
build-system10
type-system10
automation10
script10
sh10
automations10
shell10
dart10
2d10

Programming languages (16)

C#JavaC++GoHTMLGDScriptKotlinTypeScript

Github contributions (5)

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bp74/StageXL

Nov 2013 - Aug 2014

A fast and universal 2D rendering engine for HTML5 and Dart.
Role in this project:
userFull-stack Developer
Contributions:21 commits in 9 months
Contributions summary:Arron primarily focused on developing and testing features for the `stagexl` library, a 2D rendering engine. Their contributions include implementing the `SpriteSheet` class and related functionality for handling sprite sheets. They also wrote unit tests for the new `SpriteSheet` class, including adding tests to the test runner and creating a new `BitmapData` test file. The user refactored code and added documentation for improved code maintainability and usability.
rendering-enginedartrendering2d-rendering-enginehtml5
boo-lang/boo

Mar 2006 - Feb 2007

The Boo Programming Language.
Role in this project:
userBack-end Developer
Contributions:26 commits in 11 months
Contributions summary:Arron primarily contributed to the Boo programming language compiler and related tools. Their work included improvements to the compiler's type system, specifically regarding delegate adaption and method body processing. They also enhanced the build process by updating MSBuild projects and addressing issues related to features like assembly versioning and code generation. Furthermore, they developed features for functional programming within the language, such as implementing `any()` and `all()` functions.
compilerprogramming-languageinterpreterboo
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Arron Washington - Senior Software Developer at The Radical Edwards