Arsen Đurđev is a Founding Rendering Engineer and software engineer with eight years of cross-disciplinary experience combining electrical engineering foundations, full-stack web development, and large-scale procedural terrain generation. He turned early freelance video and frontend work into product-driven engineering, leading a 150+ member gaming community and shipping a reworked Arma mod loader that cut mod load by ~70% while improving runtime performance. At Bohemia Interactive he built procedural terrain pipelines from OpenStreetMap at scale and optimized workflows for very large environments, demonstrating strong profiling and live-ops optimization skills. Based in Belgrade, he balances systems design, tooling, and hands-on delivery—equally comfortable implementing backend services, automating terrain pipelines, or tuning rendering and load systems for measurable player impact. Open to collaboration and contracting, he brings practical product thinking and clear project ownership to ambiguous engineering challenges.
8 years of coding experience
5 years of employment as a software developer
Computer Software Engineering, Computer Software Engineering at University of Belgrade, School of Electrical Engineering
Contributions:2 PRs, 32 pushes, 5 branches in 10 months
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Arsen Đurđev - Founding Rendering Engineer at Wonder