Arsen Đurđev

Founding Rendering Engineer at Wonder

Belgrade Metropolitan Area Serbia
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Summary

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Senior
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Top School
Arsen Đurđev is a Founding Rendering Engineer and software engineer with eight years of cross-disciplinary experience combining electrical engineering foundations, full-stack web development, and large-scale procedural terrain generation. He turned early freelance video and frontend work into product-driven engineering, leading a 150+ member gaming community and shipping a reworked Arma mod loader that cut mod load by ~70% while improving runtime performance. At Bohemia Interactive he built procedural terrain pipelines from OpenStreetMap at scale and optimized workflows for very large environments, demonstrating strong profiling and live-ops optimization skills. Based in Belgrade, he balances systems design, tooling, and hands-on delivery—equally comfortable implementing backend services, automating terrain pipelines, or tuning rendering and load systems for measurable player impact. Open to collaboration and contracting, he brings practical product thinking and clear project ownership to ambiguous engineering challenges.
code8 years of coding experience
job5 years of employment as a software developer
bookComputer Software Engineering, Computer Software Engineering at University of Belgrade, School of Electrical Engineering
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Github Skills (5)

jekyll3
jekyll-theme3
sliding3
bootswatch2
github-pages1

Programming languages (4)

TypeScriptC++HTMLPython

Github contributions (5)

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Contributions:4 pushes, 1 branch in 5 years
Krupanjac/SFML-2DMK

Jan 2022 - Dec 2022

Inspired by Mortal Kombat.
Contributions:2 PRs, 32 pushes, 5 branches in 10 months
kombatmortalmortal-kombat
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Arsen Đurđev - Founding Rendering Engineer at Wonder