Arsène Panta

Consultant Big Data

Ivry-sur-Seine, Île-de-France, France
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Summary

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Rockstar
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Top School
Arsène Panta is a Big Data consultant with 11 years of hands-on experience designing and industrializing data platforms for IoT and enterprise systems across Azure and hybrid environments. He excels at building end-to-end pipelines (ingest, bronze/silver/gold Delta Lake, batch and streaming) using Databricks, PySpark/Scala, dbt and Azure Data Factory, and automates deployments with CI/CD practices. His background spans ERP data migrations and analytics (JDE), datamart/warehouse design, and operational dashboards that turn telemetry into actionable leak and consumption alerts. A pragmatic engineer, he pairs production-grade data engineering with business-focused KPIs and visualization—helping managers act on insights rather than just view them. Beyond cloud analytics, he contributes performance-oriented C++ tooling for ray-tracing BVH structures, showing a low-level optimization skillset not obvious from his consulting roles. Based in Ivry-sur-Seine, he blends technical depth with a taste for systems-level efficiency and decision-driven data science.
code11 years of coding experience
bookMaster 2 (M2), Génie Informatique, Master 2 (M2), Génie Informatique at Université Protestante d'Afrique Centrale
bookMaster Spécialisé, Data Engineer, Master Spécialisé, Data Engineer at Ionis-STM, école de double compétence
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Github Skills (6)

c-language10
cprogramming-language10
cpp9
raytracing9
benchmark8
benchmarking8

Programming languages (5)

C++ShellCCMakeJavaScript

Github contributions (5)

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madmann91/bvh

Jan 2020 - Jan 2023

A modern C++ BVH construction and traversal library
Role in this project:
userBack-end Developer & Algorithm Engineer
Contributions:403 commits, 39 PRs, 381 pushes in 3 years
Contributions summary:Arsène primarily contributed to the core functionality of a modern C++ BVH construction and traversal library. Their work involved implementing a benchmark to compare the performance of the library's BVH implementation against a reference implementation. The user's contributions also included improving traversal algorithms, and preparing code for optimizations, demonstrating a focus on performance and efficiency in ray tracing applications.
bvhcppc-plus-plusheader-onlyray-tracing
madmann91/slang

Jan 2015 - Jul 2022

A small, flexible and extensible front-end for GLSL.
Contributions:181 commits, 1 PR, 159 pushes in 7 years 6 months
openglpreprocessorextensibletype-checkerparser
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Arsène Panta - Consultant Big Data