Arseniy Lartsev is a senior software engineer with 26 years of experience blending low-level C/C++ systems work, numerical algorithms and GUI development, currently contributing at Qodes from the Greater Gothenburg area. He holds a PhD in nanotechnology and a strong background in theoretical physics, which he pairs with practical expertise in embedded systems, drivers and high-precision measurement tools. Comfortable reading and rapidly shipping into existing codebases, he routinely turns up in projects within days rather than months and has a track record of fixing subtle UI and concurrency issues in open-source work such as the VCMI Heroes III engine. His mixed academic and industry career — from cryogenic quantum-Hall measurements to seismic inversion and telecom server software — gives him unusual depth in both algorithmic thinking and production reliability. Colleagues rely on him for fast onboarding, pragmatic solutions and robust, maintainable code across the stack.
26 years of coding experience
7 years of employment as a software developer
Doctor of Philosophy (Ph.D.), Nanotechnology, Doctor of Philosophy (Ph.D.), Nanotechnology at Chalmers University of Technology
Open-source engine for Heroes of Might and Magic III
Role in this project:
Full-stack Developer
Contributions:5 commits, 4 PRs, 1 comment in 1 month
Contributions summary:Arseniy contributed to the VCMI project by addressing gameplay and UI issues. They fixed potential freezes in the minimap functionality by optimizing mouse motion event handling within the client-side GUI. The user also implemented new features related to the hero exchange dialog, including adding UI elements for HD mod integration. Furthermore, they added a new layout for the hero exchange dialog to support HD mod features and fixed the scholar skill icon in the scholar dialog.
Contributions:11 releases, 5 commits, 16 PRs in 3 months
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Arseniy Lartsev - Senior Software Engineer at Qodes