Artem Bishev is a Software Development Engineer based in Paris with 11 years of experience specializing in computer graphics, games, and 3D rendering. Currently at Adobe, he works on a UV unwrapping solution for Adobe 3D&I, building on prior research and industry experience from Allegorithmic. His open-source contributions to the appleseed renderer demonstrate deep technical work on volume rendering, subsurface scattering and raymarching reliability—improving both fidelity and robustness in production-grade path tracing. Trained at Technical University Munich and Yandex School of Data Analysis, he blends academic rigor with practical engineering across C++, Unity, and rendering systems. Past projects include AR/VR games and a Unity-based BIM tool, showing a strong knack for applied visualization and interactive tools. Colleagues appreciate that he pairs low-level numerical care (e.g., NaN fixes in render pipelines) with product-focused feature delivery.
11 years of coding experience
1 year of employment as a software developer
Master's degree, Informatics: Games Engineering, Master's degree, Informatics: Games Engineering at Technical University Munich
Computer Science, Computer Science at Yandex School of Data Analysis
A modern open source rendering engine for animation and visual effects
Role in this project:
Back-end Developer & 3D Rendering Engineer
Contributions:137 commits, 40 PRs, 7 pushes in 1 year 1 month
Contributions summary:Artem primarily contributed to the core functionality of the appleseed rendering engine, focusing on implementing and refining volume rendering features. Their work included adding support for subsurface scattering (SSS) sets, which involved modifications to object instance handling, BSSRDF computations, and volume interaction. Furthermore, the user addressed and fixed bugs related to NaN (Not a Number) values during various stages of rendering. This also involved improving the reliability and fidelity of the raymarching implementation. They also worked on volume integration for the path tracer.
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Artem Bishev - Software Development Engineer at Adobe