Artem Bishev

Software Development Engineer at Adobe

Paris, Ile-de-France
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Artem Bishev is a Software Development Engineer based in Paris with 11 years of experience specializing in computer graphics, games, and 3D rendering. Currently at Adobe, he works on a UV unwrapping solution for Adobe 3D&I, building on prior research and industry experience from Allegorithmic. His open-source contributions to the appleseed renderer demonstrate deep technical work on volume rendering, subsurface scattering and raymarching reliability—improving both fidelity and robustness in production-grade path tracing. Trained at Technical University Munich and Yandex School of Data Analysis, he blends academic rigor with practical engineering across C++, Unity, and rendering systems. Past projects include AR/VR games and a Unity-based BIM tool, showing a strong knack for applied visualization and interactive tools. Colleagues appreciate that he pairs low-level numerical care (e.g., NaN fixes in render pipelines) with product-focused feature delivery.
code11 years of coding experience
job1 year of employment as a software developer
bookMaster's degree, Informatics: Games Engineering, Master's degree, Informatics: Games Engineering at Technical University Munich
bookComputer Science, Computer Science at Yandex School of Data Analysis
bookLomonosov Moscow State University
stackoverflow-logo

Stackoverflow

Stats
1reputation
0reached
0answers
0questions
github-logo-circle

Github Skills (8)

3d-rendering10
volume-rendering10
c-language10
path-tracing10
cprogramming-language10
rendering9
render9
cpp9

Programming languages (2)

C++Kotlin

Github contributions (5)

github-logo-circle
appleseedhq/appleseed

Mar 2017 - May 2018

A modern open source rendering engine for animation and visual effects
Role in this project:
userBack-end Developer & 3D Rendering Engineer
Contributions:137 commits, 40 PRs, 7 pushes in 1 year 1 month
Contributions summary:Artem primarily contributed to the core functionality of the appleseed rendering engine, focusing on implementing and refining volume rendering features. Their work included adding support for subsurface scattering (SSS) sets, which involved modifications to object instance handling, BSSRDF computations, and volume interaction. Furthermore, the user addressed and fixed bugs related to NaN (Not a Number) values during various stages of rendering. This also involved improving the reliability and fidelity of the raymarching implementation. They also worked on volume integration for the path tracer.
rendering-enginevfxanimationblendercpp
biart/appleseed

Mar 2017 - Feb 2019

A modern open source rendering engine for animation and visual effects
Contributions:161 pushes, 48 branches in 1 year 11 months
rendering-engineuser-interfaceanimationvisual-effectsrendering
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Artem Bishev - Software Development Engineer at Adobe