Artem Perepelytsia is a Unity 3D developer from Ukraine with nine years of experience building and optimizing multi-platform games and AR applications. He has shipped production projects at studios and contributed tooling and architecture improvements—splitting core codebases into reusable systems and creating per-project toggles to streamline development. At Lindenvalley he optimized realistic graphics for low-end mobile, including a runtime PNG-to-ASTC converter, and on GitHub he enhanced a popular Unity editor plugin to support parameterized inspector buttons and cleaner editor code organization. Earlier roles in QA and technical support sharpened his eye for quality, user-focused workflows, and automated tooling (Python, PHP, JS). Artem combines hands-on engine work with a practical knack for editor tooling and cross-project code reuse.
9 years of coding experience
2 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Kyiv National University of Technologies and Design (KNUTD)
Bachelor's degree, Biotechnology, Bachelor's degree, Biotechnology at V. N. Karazin Kharkiv National University
Add buttons to your inspector in Unity super easily with this simple attribute
Role in this project:
Full-stack Developer
Contributions:114 commits, 2 PRs, 7 comments in 2 months
Contributions summary:Artem primarily worked on enhancing the `easybuttons` Unity plugin, focusing on improving its functionality and usability within the Unity editor. They refactored the button creation process, introduced parameter support, implemented a dynamic editor interface for parameter input, and integrated the invoke button functionality. Furthermore, they improved the plugin's code organization by implementing editor classes in the dedicated folder.
Contributions:33 commits, 4 pushes, 1 comment in 6 months
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Artem Perepelytsia - Unity 3d Developer at Pingle Studio