Artem Sedykh is a software engineer with 8 years of experience specializing in backend development, machine learning integration, and game development, fluent in Golang, Python, and Java. He has production Golang experience from Citymobil and builds high-quality services using Gorilla, Websockets, Ginkgo, and structured logging with Logrus/Zap. Comfortable on Linux and with Docker, he pairs strong database skills (MySQL, PostgreSQL) and repo management expertise with tested engineering practices. Beyond backend work, Artem actively develops game frameworks and benchmarks in Go (Ebiten/SDL2) and maintains public projects on GitHub, reflecting a practical blend of systems and creative coding. He brings a C1 level of English, high self-learning ability, and stress resilience, often applying ML and computer-vision tools (OpenCV, Scikit-Learn, Keras, Dlib) to side projects. An interesting, not-obvious detail: he composes EDM and creates game art in his spare time, which informs his interdisciplinary approach to tooling and UX in games.
8 years of coding experience
2 years of employment as a software developer
Национальный Исследовательский Ядерный Университет "МИФИ"
Implementation of a popular graphics benchmark written on Ebiten.
Contributions:2 releases, 41 commits, 1 PR in 6 months
benchmarkingebitenbenchmarkbenchmarksgraphics
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