Artem Titov

Head Of Gameplay at Larian Studios

Ghent, East Flanders, Belgium
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Summary

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Artem Titov is a gameplay engineering leader with a decade of experience building and shipping award-winning RPG systems, now serving as Head of Gameplay at Larian Studios in Ghent. He rose through hands-on C++ and UI programming to architect and lead the gameplay and UI systems for Baldur’s Gate 3, managing distributed teams across six countries. Artem led the ambitious Game Master mode for Divinity: Original Sin 2, blending tabletop-style tools with real-time RPG tech to empower storytellers—work that highlights his mix of design sensitivity and systems-level engineering. Comfortable across engine code, networking, and frontend UI, he combines a maker’s passion with formal CS training from EPFL and ITMO. Notably, he brings practical experience porting titles to consoles and optimizing 3D engines, a sign of his broad, performance-conscious engineering skillset.
code10 years of coding experience
job12 years of employment as a software developer
bookEngineer's degree Information Systems and Technologies, Engineer's degree Information Systems and Technologies at СПБ ГУ ИТМО
bookMaster's degree Computer Science, Master's degree Computer Science at EPFL | École Polytechnique Fédérale de Lausanne
languagesРусский, Английский
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Stackoverflow

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Github Skills (115)

react-native-macos10
animated10
gesture10
microfrontend10
react-native-maps10
javascript10
animation10
react-native-web10
yandex-maps10
ymaps10
sqlite10
typescript10
cross-platform10
android10
ios10

Programming languages (5)

TypeScriptJavaC++JavaScriptKotlin

Github contributions (5)

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justblender/gominet

Aug 2017 - Aug 2017

Contributions:22 commits, 12 pushes, 1 branch in 17 days
Contributions:10 commits, 1 PR, 8 pushes in 3 months
causesminecraftfixesspigotcustompayload
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Artem Titov - Head Of Gameplay at Larian Studios