Artem Titov is a gameplay engineering leader with a decade of experience building and shipping award-winning RPG systems, now serving as Head of Gameplay at Larian Studios in Ghent. He rose through hands-on C++ and UI programming to architect and lead the gameplay and UI systems for Baldur’s Gate 3, managing distributed teams across six countries. Artem led the ambitious Game Master mode for Divinity: Original Sin 2, blending tabletop-style tools with real-time RPG tech to empower storytellers—work that highlights his mix of design sensitivity and systems-level engineering. Comfortable across engine code, networking, and frontend UI, he combines a maker’s passion with formal CS training from EPFL and ITMO. Notably, he brings practical experience porting titles to consoles and optimizing 3D engines, a sign of his broad, performance-conscious engineering skillset.
10 years of coding experience
12 years of employment as a software developer
Engineer's degree Information Systems and Technologies, Engineer's degree Information Systems and Technologies at СПБ ГУ ИТМО
Master's degree Computer Science, Master's degree Computer Science at EPFL | École Polytechnique Fédérale de Lausanne
Contributions:10 commits, 1 PR, 8 pushes in 3 months
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