Arthur Desbois is a software engineer and 3D generalist with eight years of experience blending real-time game-focused workflows, VFX, and live event production from Strasbourg. Trained in animation and multimedia at IIM, he has shipped optimized 3D assets for defense and advertising, simulated cloth for feature animation, and coordinated visual production for major gaming events. A passionate game developer, pixel artist and Godot enthusiast, he combines technical precision with a musician’s sense of timing to craft engaging visuals and interactive experiences. His background includes both hands-on modeling and team coordination—managing cross-disciplinary crews and deliverables under live-event constraints. Comfortable working to performance budgets and pipeline needs, he repeatedly adapts artistic intent to real-time engines. Notably, his profile reflects a rare mix of live-show scenography experience and deep practical knowledge of game-engine-friendly asset production.
8 years of coding experience
Bachelor chef de projet multimédia - spécialité cinéma d'animation 3D animation 3D, Bachelor chef de projet multimédia - spécialité cinéma d'animation 3D animation 3D at IIM Digital School
A Godot plugin that manages State Machines & State transitions
Contributions:1 release, 3 reviews, 83 commits in 8 months
state-machinegdscriptgodot3godotmachines
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