Arthur Desbois

Software Engineer

Strasbourg, Grand Est, France
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Summary

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Senior
🎓
Top School
Arthur Desbois is a software engineer and 3D generalist with eight years of experience blending real-time game-focused workflows, VFX, and live event production from Strasbourg. Trained in animation and multimedia at IIM, he has shipped optimized 3D assets for defense and advertising, simulated cloth for feature animation, and coordinated visual production for major gaming events. A passionate game developer, pixel artist and Godot enthusiast, he combines technical precision with a musician’s sense of timing to craft engaging visuals and interactive experiences. His background includes both hands-on modeling and team coordination—managing cross-disciplinary crews and deliverables under live-event constraints. Comfortable working to performance budgets and pipeline needs, he repeatedly adapts artistic intent to real-time engines. Notably, his profile reflects a rare mix of live-show scenography experience and deep practical knowledge of game-engine-friendly asset production.
code8 years of coding experience
bookBachelor chef de projet multimédia - spécialité cinéma d'animation 3D animation 3D, Bachelor chef de projet multimédia - spécialité cinéma d'animation 3D animation 3D at IIM Digital School
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Github Skills (17)

open-source10
3d10
game-engine9
godot9
game-development9
state-machine8
binding6
raylib4
zig4
puzzle2
ruby1
rpg1
minecraft1
quest1
azerothcore1

Programming languages (8)

C#C++CVueZigHTMLGDScriptRuby

Github contributions (5)

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MrBSmith/BabaGodotLib

Feb 2021 - Feb 2023

Contributions:9 reviews, 535 commits, 28 PRs in 2 years
MrBSmith/StateGraph

May 2022 - Jan 2023

A Godot plugin that manages State Machines & State transitions
Contributions:1 release, 3 reviews, 83 commits in 8 months
godotstate-machine
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