Arthur Machado

Realtime Technical Artist at DNEG

Montreal, Quebec, Canada
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Summary

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Senior
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Top School
Arthur Machado is a Realtime Technical Artist and computer graphics programmer with nine years of experience blending visual effects, game development, and computational fluid dynamics. Currently at DNEG, he bridges artistic vision and engine-level constraints to optimize performance and integrate complex visual assets for realtime pipelines. His background includes indie Unity game development, Unreal technical art, and academic research simulating fluids driven by tensor fields, giving him uncommon depth in CFD-informed animation. A MSc candidate in Computer Science, he has a track record of scholarship-funded research and hands-on tooling for PC and console games. Arthur enjoys tackling creative optimization problems and experiments with personal projects that push the boundary between simulation and play. Based in Montreal, he combines studio-scale VFX rigour with indie agility to deliver both polished visuals and efficient realtime systems.
code9 years of coding experience
job2 years of employment as a software developer
bookMaster's degree Computer Science, Master's degree Computer Science at Universidade Federal de Juiz de Fora
languagesEnglish, Spanish, French, Portuguese

Programming languages (2)

C++JavaScript

Github contributions (5)

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arthurgonze/Breakout

Feb 2019 - Feb 2023

Contributions:2 releases, 11 pushes, 1 branch in 4 years
arthurgonze/Tank_Wars

Feb 2019 - Feb 2023

Contributions:19 pushes, 3 branches in 4 years
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Arthur Machado - Realtime Technical Artist at DNEG