Summary
Arthur Machado is a Realtime Technical Artist and computer graphics programmer with nine years of experience blending visual effects, game development, and computational fluid dynamics. Currently at DNEG, he bridges artistic vision and engine-level constraints to optimize performance and integrate complex visual assets for realtime pipelines. His background includes indie Unity game development, Unreal technical art, and academic research simulating fluids driven by tensor fields, giving him uncommon depth in CFD-informed animation. A MSc candidate in Computer Science, he has a track record of scholarship-funded research and hands-on tooling for PC and console games. Arthur enjoys tackling creative optimization problems and experiments with personal projects that push the boundary between simulation and play. Based in Montreal, he combines studio-scale VFX rigour with indie agility to deliver both polished visuals and efficient realtime systems.
9 years of coding experience
2 years of employment as a software developer
Master's degree Computer Science, Master's degree Computer Science at Universidade Federal de Juiz de Fora
English, Spanish, French, Portuguese