Arthur Masson is a multidisciplinary digital artist and full-stack developer with 12 years of experience blending research-grade computer vision, interactive art and web technologies. Trained in image processing and electronics, he began as a research engineer at INRIA and has since built interactive installations, collaborative drawing platforms and real-time 3D tooling for engines like Unity and Unreal. Now a freelancer in the Rennes area, he designs projects that sit at the intersection of participatory culture and engineering—such as a large-scale plotter driven by a web voting interface—showing an unusual fluency across hardware, graphics shaders and web stacks. Comfortable moving between research labs, festivals and client work, he brings both artistic sensitivity and rigorous engineering practices to rapidly prototype novel interactive experiences.
12 years of coding experience
8 years of employment as a software developer
DUT GEII, Electronics and computer science, DUT GEII, Electronics and computer science at IUT GEII Rennes
DIIC - Engineering degree in computer science, Computer science specialized in image processing and image synthesis, DIIC - Engineering degree in computer science, Computer science specialized in image processing and image synthesis at ESIR, University of Rennes 1
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Arthur Masson - Digital Artist Full-stack Developer at IDLV