Artur Biesiadowski

Staff Software Engineer at Hashgraph

Gdańsk, Pomeranian Voivodeship, Poland
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Summary

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Senior
🎓
Top School
Artur Biesiadowski is a Staff Software Engineer with 12+ years building high-performance, low-latency Java systems across finance, blockchain and trading platforms. He blends deep JVM expertise, multithreading and performance tuning with hands-on architecture for distributed, soft real-time systems such as market-risk VaR engines and exotic derivatives pricing. His background spans major banks and fintechs—designing streaming Monte Carlo engines, high-throughput caching, and an Ethereum-based wholesale payments system—while also contributing performance improvements to the popular jMonkeyEngine open-source 3D suite. Based in Gdańsk, he pairs pragmatic system design with a knack for squeezing latency and memory out of demanding workloads, and often operates at the intersection of quant models and production-grade engineering.
code13 years of coding experience
job24 years of employment as a software developer
bookIT, IT at Gdańsk University of Technology
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Stackoverflow

Stats
3,645reputation
317kreached
60answers
2questions
Badges
java
top-5%
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Github Skills (18)

algorithm10
algorithms10
3d-graphics10
game-engine10
game-dev10
collision-detection10
data-structure10
java10
javas10
jmonkeyengine10
data-structures10
game-development10
apache-kafka6
swing6
sorting6

Programming languages (4)

C#JavaJavaScriptPython

Github contributions (5)

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jMonkeyEngine/jmonkeyengine

Jun 2014 - Oct 2014

A complete 3-D game development suite written in Java.
Role in this project:
userBack-end Developer
Contributions:9 commits, 3 comments in 4 months
Contributions summary:Artur focused on improving the performance and functionality of the jMonkeyEngine. Their contributions include fixing a format specification, adding parallel processing to the tangent generator, and optimizing triangle processing by using TempVars. They also made improvements to the `BoundingSphere` collision detection and added support for the `Iterable<Geometry>` in the `GeometryList`.
3dgame-developmentjavajmonkeyengine3jmonkeyengine
abies/gloomycompanion

Nov 2017 - Feb 2018

Contributions:7 pushes in 2 months
react-nativegloomhavenreactmonster
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