Artur Nasiadko

Full Stack Developer at Metaskills

Toruń, Kuyavian-Pomeranian Voivodeship, Poland
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Summary

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Senior
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Top School
Artur Nasiadko is a full stack developer and Unity engineer with 10 years of experience building cross-platform applications, games, and web systems from Poland. He specializes in performant real-time systems—shipping VR soft-skills training with optimized graphics, addressable asset delivery, CI/CD pipelines, and multilingual content pipelines including TTS and procedural lip-sync. As an indie creator he develops a custom voxel engine for a fully destructible, procedurally generated game (Isotopia), blending research-driven R&D with rapid prototyping. Comfortable across C#, Unity, Angular/Node stacks and Linux server administration, he also integrates REST backends and headless CMS solutions. He mentors small teams, leverages automation and generative AI to speed development, and favors pragmatic tooling like custom visual scripting and build automation to deliver lightweight, scalable experiences.
code10 years of coding experience
job2 years of employment as a software developer
bookInżynier (Inż.), Computer Science, 4.5, Inżynier (Inż.), Computer Science, 4.5 at Uniwersytet Mikołaja Kopernika w Toruniu
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Stackoverflow

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0questions
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Github Skills (18)

mesh-processing10
mesh10
splitter10
batching10
culling10
vertices10
terrain10
optimization10
unity3d10
3d9
viewport8
bounce7
maps6
gis6
openlayers6

Programming languages (6)

C#TypeScriptJavaJavaScriptHTMLTSQL

Github contributions (5)

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Split large meshes in Unity into smaller submeshes
Contributions:2 releases, 51 commits, 5 PRs in 6 years 11 months
meshoptimizationssplitsmallerbatching
artnas/NativeLongList

Aug 2021 - Aug 2022

Contributions:5 commits, 3 pushes, 1 branch in 1 year
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Artur Nasiadko - Full Stack Developer at Metaskills