Artur Nasiadko is a full stack developer and Unity engineer with 10 years of experience building cross-platform applications, games, and web systems from Poland. He specializes in performant real-time systems—shipping VR soft-skills training with optimized graphics, addressable asset delivery, CI/CD pipelines, and multilingual content pipelines including TTS and procedural lip-sync. As an indie creator he develops a custom voxel engine for a fully destructible, procedurally generated game (Isotopia), blending research-driven R&D with rapid prototyping. Comfortable across C#, Unity, Angular/Node stacks and Linux server administration, he also integrates REST backends and headless CMS solutions. He mentors small teams, leverages automation and generative AI to speed development, and favors pragmatic tooling like custom visual scripting and build automation to deliver lightweight, scalable experiences.
10 years of coding experience
2 years of employment as a software developer
Inżynier (Inż.), Computer Science, 4.5, Inżynier (Inż.), Computer Science, 4.5 at Uniwersytet Mikołaja Kopernika w Toruniu
Contributions:5 commits, 3 pushes, 1 branch in 1 year
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Artur Nasiadko - Full Stack Developer at Metaskills