Summary
Artyom Palvelev is a seasoned software engineer with 10 years of experience specializing in computer vision, graphics and performance optimization, now based in the San Francisco Bay Area and currently at Google. His background spans game consoles to cloud-connected 3D pipelines—roles at Ubisoft, Gaijin and ZeroLight honed deep expertise in GPU/CPU bottleneck analysis, multithreading and shader/engine optimization. He transitioned into machine learning and computer vision research at Arm and demonstrated competitive ML skills as a Kaggle Competitions Master with multiple top-percent finishes in high-profile challenges. Comfortable across C++, C#, Python and Unity, he combines low-level systems thinking with applied ML to ship performant production systems. Colleagues would note his rare blend of game-engine pragmatism and research-level ML rigor, useful for squeezing latency and accuracy from real-world vision workloads. Trained in computer science at Moscow State Institute of Radio Engineering, he’s equally at home profiling pixel shaders as prototyping CV models.
10 years of coding experience