Artyom Palvelev

Software Engineer at Google

San Francisco Bay Area United States
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Summary

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Senior
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Artyom Palvelev is a seasoned software engineer with 10 years of experience specializing in computer vision, graphics and performance optimization, now based in the San Francisco Bay Area and currently at Google. His background spans game consoles to cloud-connected 3D pipelines—roles at Ubisoft, Gaijin and ZeroLight honed deep expertise in GPU/CPU bottleneck analysis, multithreading and shader/engine optimization. He transitioned into machine learning and computer vision research at Arm and demonstrated competitive ML skills as a Kaggle Competitions Master with multiple top-percent finishes in high-profile challenges. Comfortable across C++, C#, Python and Unity, he combines low-level systems thinking with applied ML to ship performant production systems. Colleagues would note his rare blend of game-engine pragmatism and research-level ML rigor, useful for squeezing latency and accuracy from real-world vision workloads. Trained in computer science at Moscow State Institute of Radio Engineering, he’s equally at home profiling pixel shaders as prototyping CV models.
code11 years of coding experience
job14 years of employment as a software developer
bookBS, computer science, BS, computer science at Moscow State Institute of Radio Engineering, Electronics and Automation (Technical University)
languagesEnglish, Russian
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Stackoverflow

Stats
21reputation
365reached
0answers
2questions
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Github Skills (125)

opencv10
image-processing10
annotations10
mxnet10
deep-learning10
instance-segmentation10
realsense10
3d10
tflite10
clustering10
yolov510
hid10
labeling10
webcam10
qt10

Programming languages (4)

C++RustJupyter NotebookPython

Github contributions (5)

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dodler/kgl

Jun 2019 - Jan 2021

Contributions:67 commits, 43 pushes, 1 branch in 1 year 7 months
dodler/generic_pipelines

Jun 2018 - Dec 2018

Contributions:100 pushes, 1 branch in 6 months
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