Artyom Sovetnikov

Founder at ReWaffle LLC

Moscow, Moscow City, Russia
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Summary

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Artyom Sovetnikov is a founder and seasoned game and interactive software developer with 12 years of experience specializing in Unity/C# and Unreal Engine/C++ across desktop and multi-genre projects. He leads ReWaffle LLC and has a long history of independent gamedev work, contributing pragmatic tools and effects—such as sprite dicing/compression utilities and outline/glow shaders—that improve asset workflows and runtime rendering. His open-source contributions span both engine-level Unity tooling and front-end UX enhancements for node-based UIs, reflecting a rare mix of low-level graphics programming and polished interface design. Based in Moscow with a background in IT management, he combines entrepreneurial focus with hands-on engineering and a preference for clear boundaries in hiring communications.
code12 years of coding experience
job15 years of employment as a software developer
bookSpecialist, IT management, Specialist, IT management at State University of Management (SUM)
languagesРусский, English
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Stats
629reputation
21kreached
9answers
4questions
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Github Skills (28)

unity3d10
javascript10
shader10
typescript10
gfx10
typescript-types10
typescripts10
game-development10
2d10
react10
sprite10
editor9
editors9
ui-design9
windows-gui9

Programming languages (11)

C#TypeScriptBikeshedC++RustCJavaScriptShaderLab

Github contributions (5)

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elringus/sprite-dicing

Sep 2017 - Jan 2023

Cross-engine tool for lossless compression of sprites with identical regions
Role in this project:
userFull-stack Developer
Contributions:14 releases, 171 commits, 47 PRs in 5 years 4 months
Contributions summary:Artyom appears to be primarily involved in the development of a cross-engine tool for sprite compression within the Unity environment. Their contributions involve the implementation of the DicedSpriteAtlasEditor, featuring GUI elements, and the integration of a drag-and-drop handler for the DicedSprite object. They also added features like pivot control and various settings to improve sprite rendering and generation within the Unity ecosystem.
lossless-compressiongame-developmentunityspritescli
elringus/sprite-glow

Sep 2016 - Jan 2023

Sprite glow effect with HDR outline
Role in this project:
userBack-end Developer
Contributions:13 releases, 135 commits, 4 PRs in 6 years 4 months
Contributions summary:Artyom made the initial commit, adding a Bloom effect with an associated shader and material to the Unity game engine. Following that, the user cleaned up the project and added a shader for outline creation and performance tests. The user then restructured the project, moved the core assets to a separate folder, and fixed some Unity 5.6 deprecated API warnings.
hdrspritevfxshaderunity
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