Artyom Sovetnikov is a founder and seasoned game and interactive software developer with 12 years of experience specializing in Unity/C# and Unreal Engine/C++ across desktop and multi-genre projects. He leads ReWaffle LLC and has a long history of independent gamedev work, contributing pragmatic tools and effects—such as sprite dicing/compression utilities and outline/glow shaders—that improve asset workflows and runtime rendering. His open-source contributions span both engine-level Unity tooling and front-end UX enhancements for node-based UIs, reflecting a rare mix of low-level graphics programming and polished interface design. Based in Moscow with a background in IT management, he combines entrepreneurial focus with hands-on engineering and a preference for clear boundaries in hiring communications.
12 years of coding experience
15 years of employment as a software developer
Specialist, IT management, Specialist, IT management at State University of Management (SUM)
Cross-engine tool for lossless compression of sprites with identical areas
Role in this project:
Full-stack Developer
Contributions:13 releases, 171 commits, 47 PRs in 5 years 4 months
Contributions summary:Artyom appears to be primarily involved in the development of a cross-engine tool for sprite compression within the Unity environment. Their contributions involve the implementation of the DicedSpriteAtlasEditor, featuring GUI elements, and the integration of a drag-and-drop handler for the DicedSprite object. They also added features like pivot control and various settings to improve sprite rendering and generation within the Unity ecosystem.
Contributions:13 releases, 135 commits, 4 PRs in 6 years 4 months
Contributions summary:Artyom made the initial commit, adding a Bloom effect with an associated shader and material to the Unity game engine. Following that, the user cleaned up the project and added a shader for outline creation and performance tests. The user then restructured the project, moved the core assets to a separate folder, and fixed some Unity 5.6 deprecated API warnings.
post-processingvfxspriteglowshaders
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