Asbjørn Lystrup is a software developer and final-year computer science master's student at NTNU with a decade of hands-on experience building production software since 2019 at FutureOn. He specializes in computer graphics and computer vision, and is writing a master's thesis on user-guided procedural terrain generation using deep learning—blending procedural content techniques with modern ML. His background includes internships and teaching assistant roles that strengthened his algorithms, data structures, and mentoring skills, plus early game-design studies that inform his creative approach to technical problems. Based in Norway, he maintains a project portfolio showcasing practical graphics and vision prototypes that bridge research ideas and engineering polish.
10 years of coding experience
Norges teknisk-naturvitenskapelige universitet
Specialization in General Studies, Specialization in General Studies at Valler Videregående Skole (In English: Valler High School)
Game design, Game design at Sunnhordland Folkehøgskule (In English: Sunnhordland folk high school)
Contributions:15 commits, 1 PR, 12 pushes in 1 year 10 months
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