Asbjørn Thirslund is the founder and CEO of Brackeys with 11 years of experience creating game development content, education, and video production from Copenhagen. He combines hands-on Unity engineering—demonstrated by full-stack contributions to widely used tutorial projects like a multiplayer FPS and an RPG—with audience-focused teaching, producing tutorials followed by a large community under the Brackeys brand. As a freelance developer and former IT manager and drum teacher, he blends technical problem solving with clear communication and pedagogy. Notably, his work spans networking, player systems, AI, inventory mechanics, and account/login systems, showing depth across gameplay, UI, and multiplayer infrastructure.
A video series on making a multiplayer first-person shooter in Unity.
Role in this project:
Full-stack Developer
Contributions:41 commits, 37 pushes, 2 branches in 1 year 2 months
Contributions summary:Asbjørn contributed significantly to the development of the multiplayer FPS tutorial. They implemented core features such as network management, player spawning, movement synchronization, and basic player shooting mechanics. Furthermore, the user worked on integrating a thruster fuel system and a health bar with ammunition count, enhancing the game's user interface and gameplay. They also added an account system and login menu.
Contributions:27 commits, 20 pushes, 1 branch in 2 months
Contributions summary:Asbjørn contributed significantly to a Unity-based RPG tutorial, implementing core gameplay features and improving the project's overall functionality. Their work includes adding player controls, camera controllers, and interactable objects. The user also integrated inventory, items, equipment, and character stats, enhancing the RPG mechanics. They further developed enemy AI and combat systems, adding more content to the game.
rpgunity-projectgame-developmentunityunity3d
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