Asger Gitz-johansen is a software engineer based in Aalborg with 11 years of experience building embedded systems, automation platforms, and cloud-backed tools across startups and industry. Currently at GomSpace, he brings a background in system architecture and embedded OS development from HMK BILCON and hands-on product engineering from roles at Dencrypt and CatchScan. He holds a Master’s in Computer Science from Aalborg University and combines low-level C/embedded expertise with higher-level cloud and automation work—an unusual full-stack blend for embedded-focused engineers. Entrepreneurial stints leading a game studio and serving as CSO for a legal-tech startup show he pairs technical depth with product and business sensibilities. His personal repos on GitHub reflect independent projects and experiments tied to his professional interests.
11 years of coding experience
7 years of employment as a software developer
Master's degree Computer Science, Master's degree Computer Science at Aalborg University
An attempt at creating a game engine - just for fun really
Contributions:2 PRs, 44 pushes, 7 branches in 3 years 11 months
gamedevfor-fungame-developmentenginegame-engine
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Asger Gitz-johansen - Software Engineer at GomSpace