Ash Blue is a seasoned full‑stack developer and technical lead with 14 years of experience building scalable web applications and games, currently based in Seattle. He blends hands‑on engineering (React, Angular, Node.js, Unity3D) with delivery‑focused practices like CI/CD, test automation, and component design systems, having driven monorepo and Storybook architectures that cut duplicate code and deployment risk. Ash has led cross-disciplinary teams from startups to Fortune 500s, shipped a multi‑platform RPG as Lead Developer, and co‑authored sections on HTML5 visual APIs for Manning’s HTML5 in Action. An active open‑source contributor, he created a behavior tree library for Unity3D with comprehensive tests and mocking integration, reflecting a pragmatic, test‑first approach. He’s also a regular mentor and community organizer, launching meetups and training programs to raise team craft and onboarding effectiveness.
14 years of coding experience
13 years of employment as a software developer
Associates of Applied Business Computer Science, Associates of Applied Business Computer Science at Lorain County Community College
Associate's degree Youth Ministry, Associate's degree Youth Ministry at MBI
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
Role in this project:
Back-end Developer & Test Automation Engineer
Contributions:11 releases, 9 reviews, 286 commits in 4 years 10 months
Contributions summary:Ash implemented the initial behavior tree structure, including root and action nodes, for Unity3D projects. They then added a test environment, NSubstitute integration, and test cases for the root node, ensuring proper initialization and functionality. Further contributions included adding the ability to add nodes to the tree and the introduction of a state system, with hooks for key events, and finalization of the core system tests for the first iteration.
Contributions:53 commits, 49 pushes, 2 branches in 22 days
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