Summary
Ash Fischer is a pragmatic CTO and founder with 11 years of engineering experience building full-stack, realtime, and graphics-focused systems from prototype to production. Based in Munich, he combines hands-on Rust and game/graphics expertise with practical web and cloud engineering—shipping everything from DRM-enabled video players and rollback netcode to Kafka-based event sourcing and Next.js frontends. As a consultant and freelancer he has repeatedly modernized editorial and BI tooling for large publishers, enabling generative AI workflows and reliable live election coverage for millions of readers. He also brings product instincts from multiple startups and studio roles, having built Blender integrations, WebRTC remote-assistance demos, and automated geodata pipelines. Ash’s career sits at the intersection of games, realtime systems, and scalable cloud architecture, and he often works as the technical bridge between designers, editorial teams, and infrastructure. Colleagues describe him as a builder who prefers shipping robust, observable systems over academic perfection.
11 years of coding experience
13 years of employment as a software developer
German, English