Software Engineer (Frostbite Physics) at Electronic Arts (EA)
Durham, North Carolina, United Kingdom
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Summary
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Ash Kelly is a software engineer specializing in physics systems development, currently building Frostbite Physics at Electronic Arts after joining as an intern. With a PhD background in astrophysics and eight years of engineering experience, Ash brings scientific rigor to game-engine scale problems and a history of shipping performant Cython and back-end contributions (notably enhancements to the widely used yt data analysis project). They tutor physics at Durham University, blending pedagogy with production engineering, and have a track record of summer research roles and open-source work that bridge simulation, data science, and real-time systems. Colleagues rely on Ash for translating complex numerical methods into maintainable, performant code inside large codebases.
Contributions:8 reviews, 278 commits, 38 PRs in 3 years 7 months
Contributions summary:Ash's commits focus on enhancing the `ProfilePlot` module, adding new features like setting custom labels for axes, and modifying the implementation to align with the project's coding style. The user also contributed to the documentation of this feature. A new Cython function for pixelizing SPH data onto a 3D grid was introduced.
A lightweight, parallel python wrapper for the GSL integration library
Contributions:7 releases, 250 commits, 7 PRs in 2 years 3 months
pythonparallelpython-wrapperpython3gsl
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Ash Kelly - Software Engineer (Frostbite Physics) at Electronic Arts (EA)