Ash Logan is a mechatronics undergraduate and Lead Robotics & Coding Educator in Sydney with 11 years of hands-on experience across education, embedded systems, and industrial automation. He designs high-quality curricula and documentation used long-term by STEMLOOK, tutors diverse age groups in robotics and AI, and grew local enrolments through client-facing sales and support. Technically, Ash contributes to sophisticated open-source projects like RetroArch and the Decaf Wii U emulator, focusing on low-level system integration, exception handling, and multimedia subsystems—demonstrating comfort with both embedded C and systems-level debugging. His university project on autonomous drone control was showcased by FEIT, and he has practical safety-system engineering experience from manufacturing installations. Equally strong in communication and teamwork, he bridges classroom instruction, client relations, and deep technical work to deliver durable, user-focused engineering solutions.
11 years of coding experience
Bachelor of Engineering - BE, Mechatronics, Robotics, and Automation Engineering, Distinction average, Bachelor of Engineering - BE, Mechatronics, Robotics, and Automation Engineering, Distinction average at University of Technology Sydney
Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Role in this project:
Embedded Systems Engineer
Contributions:75 commits, 37 PRs, 110 comments in 5 years
Contributions summary:Ash primarily contributed to the WiiU port of the RetroArch frontend, focusing on low-level system integration and input device drivers. Their work included modifying and rewriting the exception handler, adding missing C library functions, and implementing DRC (Gamepad) touch screen support as a pointer device. They also addressed several build and toolchain issues, and optimized network communications.
Contributions:15 commits, 13 PRs, 18 comments in 3 years 6 months
Contributions summary:Ash primarily contributed to the Decaf Wii U emulator project by fixing bugs and improving the core functionality of the emulator. Their work focused on refining the Wii U RPC tools, improving the handling of exceptions, and addressing audio-related issues. Specific changes included updating the h264 decoding, and fixing ADSR implementation. The user's commits demonstrate a deep understanding of the emulator's internal systems and libraries.
cppemulatorwii-uemulationwii
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