Summary
Ash Oakenfold is a Senior Build/Release Engineer with 11 years of experience specializing in Unreal Engine build pipelines, Perforce source control, and game-focused CI/CD workflows. Currently at Skydance New Media, he brings a blend of technical art and tooling expertise honed through roles as a UE4 Build Engineer and Technical Artist across studios such as Versatile Media, Red Pill VR, and Archiact. His background includes mobile software engineering at Electronic Arts and frontend UI work at Ubisoft, giving him a rare full-lifecycle perspective from UI to release automation. Known for smoothing the handoff between artists and engineers, he excels at automating complex asset builds and maintaining robust Perforce-driven workflows. Based in Burnaby, BC, Ash pairs deep engine-level knowledge with practical release ops, often surfacing subtle build regressions before they impact schedules. His career shows a consistent focus on making large-scale game production pipelines more reliable and efficient.
11 years of coding experience
9 years of employment as a software developer