Asher Norland

Technical Director, Graphics at Mojang Studios

Seattle, Washington, United States
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Summary

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Senior
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Top School
Asher Norland is a Senior Graphics Engineer based in Seattle with 10 years of experience building high-performance rendering systems and GPU compute pipelines. He has progressed from web development and indie studio work to senior roles at Firaxis Games and now Mojang Studios, focusing on acceleration structures, procedural generation, and parallel computation. Comfortable bridging research and production, he specializes in computational graphics techniques that scale to real-time game environments. Asher’s background from Rensselaer Polytechnic Institute and hands-on work across diverse studios give him a pragmatic, systems-oriented approach to shader design and performance engineering. Notably, he blends low-level GPU optimization with creative procedural tools, making him as fluent in algorithmic detail as in gameplay-driven outcomes.
code11 years of coding experience
job8 years of employment as a software developer
bookBachelor’s Degree Computer Science, Bachelor’s Degree Computer Science at Rensselaer Polytechnic Institute
languagesEnglish
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Stackoverflow

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Github Skills (47)

physics-engine10
xai10
rendering10
custom-component9
dependency-manager9
simulation9
dependency-management9
python9
vulkan9
cmake9
packaging9
cpp9
cuda9
nuxt-module9
dependency-injection8

Programming languages (7)

TypeScriptC++CMakeVueJavaScriptJupyter NotebookPython

Github contributions (5)

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Behemyth/norrlander

Oct 2021 - Jul 2026

Livin' 🐋
Contributions:555 PRs, 1627 pushes, 11 branches in 4 years 10 months
docker
Contributions:11 releases, 88 PRs, 45 pushes in 1 year 1 month
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