Summary
Ashkan Abedi is an Unreal QA Engineer and tool-focused Unreal developer with over a decade of experience in game and narrative design, C++ development, and editor tooling. He has a track record of boosting team productivity—most recently automating Unreal Editor workflows to save ~20 hours of manual work per week and streamlining version control across mixed Git/Perforce environments. A practiced educator and communicator, he taught Unreal Engine, C++, Blueprint, and level design, halving student response times and raising satisfaction by 40%. His background blends data-driven product insight (Power BI, Python, game analytics) with hands-on prototyping in both Unreal and Unity, enabling him to bridge design, technical implementation, and QA. Based in Bochum and pursuing a MA in Game Development and Research, he draws narrative inspiration from cinema to deepen game storytelling while continuously exploring emerging game technologies.
8 years of coding experience
6 years of employment as a software developer
Master of Arts - MA Game Development and Research, Master of Arts - MA Game Development and Research at Cologne University of Applied Sciences
Master of Arts - MA Teaching English Literature as a Second or Foreign Language, Master of Arts - MA Teaching English Literature as a Second or Foreign Language at Shahid Beheshti University
Bachelor of Arts - BA English Language Interpretation and Translation, Bachelor of Arts - BA English Language Interpretation and Translation at Allameh Tabataba'i University
English, German, Persian