Summary
Ashkan Kiaie-sandjie is a Senior Graphics Tools Software Engineer with a decade of experience specializing in low-level systems, C/C++ development, compilers and parallel programming across Linux and Windows. Based in Paris, he currently builds shader debugging and GPU crash-handling tools at NVIDIA, including cross-API desktop debuggers and console/mobile integrations for the Nintendo Switch. His background in embedded and real-time systems from EPITA and hands-on work on kernel-mode debug APIs and DWARF-enabled compilers gives him a rare combination of systems-level rigor and graphics-domain expertise. He has a track record of shipping production tooling that spans source-to-SASS shader debugging, crash reproducers, and GPU memory introspection features. Passionate about squeezing performance from the metal, he is equally comfortable designing test suites that intentionally trigger GPU failures to harden tooling. Outside work he blends interests in AR/VR, game development and robotics, often approaching problems from the hardware/driver boundary rather than purely from the application layer.
10 years of coding experience
2 years of employment as a software developer
Master's Degree, Computer science, Master's Degree, Computer science at EPITA: Ingénierie Informatique
IT Engineering, IT Engineering at 서울시립대학교
French, English, perse