Ashleigh Carr is a Senior Fullstack Developer with nine years' experience building resilient backend systems and shipping full-stack features at scale, currently leading development at The Guardian. She has strong cloud and backend expertise demonstrated by work on CloudQuery—fixing AWS sync issues, hardening integrations, and updating SBOM-related GitHub APIs—and production-facing improvements at The Guardian involving CAPI integration and caching for live blogs. Previously at American Express she honed engineering practices used to solve edge-case API errors and improve system reliability. Ashleigh also contributes to open-source game infrastructure (Yogstation13), where she designed game logic, map/template loading improvements, and novel gameplay mechanics, showing a blend of pragmatic engineering and creative problem solving. Based in Greater Brighton, she combines day-to-day production delivery with a knack for spotting integration edge cases that often slip through testing. Colleagues rely on her to stabilize complex data flows while still shipping impactful user-facing features.
9 years of coding experience
7 years of employment as a software developer
A-Level, Computer Science, A-Level, Computer Science at Varndean College
Contributions:253 reviews, 179 commits, 149 PRs in 11 months
Contributions summary:Ashleigh primarily focused on enhancing the backend of the application by integrating with a Content API (CAPI) and calling DCR with CAPI blocks. Their work involved modifications to controllers, specifically `LiveBlogController.scala`, to facilitate the retrieval and rendering of live blog content. The user was also involved in improving the display of results and performance of the application by adding caching to improve the speed of the application. These changes demonstrate an understanding of backend architecture.
Contributions:25 reviews, 64 commits, 24 PRs in 2 years 8 months
Contributions summary:Ashleigh contributed to the game logic and structure of the Yogstation 13 project. They added features such as random station rooms, enhanced alien disarming mechanics, and introduced security transceivers. They also modified the map loading and template loading procedures. Additionally, they removed and modified existing content such as chem recipes and gamemodes.
2d-gamespacestation13gamess13yogstation
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Ashleigh Carr - Senior Fullstack Developer at The Guardian