Ashley Flynn

Software Engineer

Melbourne, Victoria, Australia
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Summary

👤
Senior
🎓
Top School
Ashley Flynn is a seasoned software engineer based in Melbourne with over a decade of experience and eight years focused in the games industry as a C++ engineer. With a Bachelor in Games and Virtual Worlds (high distinction across subjects) and an Advanced Diploma in game programming, Ashley blends strong academic grounding with practical production skills across C++, C#, PHP and SQL. He has shipped VR content, worked in Unity3D and Amazon Lumberyard (with some Unreal exposure), and was the principal coder on the indie title ZomNom. Beyond hands-on coding, Ashley has led teams and served as scrum master and project manager, bringing delivery discipline to creative projects. He often bridges engine-level development and gameplay systems, comfortable moving between tools and tooling for live production. Known for pragmatic problem solving, he brings game-focused performance optimization and cross-discipline collaboration to every project.
code8 years of coding experience
bookCertificate III in Information Technology, Information Technology, Certificate III in Information Technology, Information Technology at Australian Forensic Services
bookAdvanced Diploma of Professional Game Development (Programming), Computer Software Engineering, Advanced Diploma of Professional Game Development (Programming), Computer Software Engineering at Academy of Interactive Entertainment (AIE)
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Github Skills (30)

databases10
postgresql9
espresso9
arduino9
matomo8
cpp8
privacy8
php8
security8
gcp8
intranet8
marketing8
mysql7
google-analytics7
web-analytics7

Programming languages (2)

C++PHP

Github contributions (5)

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ash-j-f/AIE-ClusterFrac

Mar 2018 - Dec 2019

Contributions:277 commits, 18 pushes in 1 year 9 months
Contributions:7 releases, 3 PRs, 479 pushes in 2 months
production
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