Summary
Ashley Flynn is a seasoned software engineer based in Melbourne with over a decade of experience and eight years focused in the games industry as a C++ engineer. With a Bachelor in Games and Virtual Worlds (high distinction across subjects) and an Advanced Diploma in game programming, Ashley blends strong academic grounding with practical production skills across C++, C#, PHP and SQL. He has shipped VR content, worked in Unity3D and Amazon Lumberyard (with some Unreal exposure), and was the principal coder on the indie title ZomNom. Beyond hands-on coding, Ashley has led teams and served as scrum master and project manager, bringing delivery discipline to creative projects. He often bridges engine-level development and gameplay systems, comfortable moving between tools and tooling for live production. Known for pragmatic problem solving, he brings game-focused performance optimization and cross-discipline collaboration to every project.
8 years of coding experience
Certificate III in Information Technology, Information Technology, Certificate III in Information Technology, Information Technology at Australian Forensic Services
Advanced Diploma of Professional Game Development (Programming), Computer Software Engineering, Advanced Diploma of Professional Game Development (Programming), Computer Software Engineering at Academy of Interactive Entertainment (AIE)