Ashley Rogers is a software engineer and game developer with 7 years of hands-on experience building real-time interactive systems, from mobile games to large-scale live virtual performances. Based in Philadelphia, she has shipped core gameplay and tooling at studios and startups, contributed to analytics and serialization systems, and built cloud-backed synchronization layers that support thousands of concurrent clients. At Wave she developed Unreal-based broadcast technologies and live interaction pipelines, and more recently joined Bentley via the Cesium acquisition to work on 3D software at scale. Comfortable working with designers and clients, she often creates in-editor tools and bespoke import/analysis utilities that turn messy data into repeatable pipelines. Colleagues rely on her blend of product-minded engineering and systems-level thinking to deliver predictable, replayable experiences across client versions and platforms.
7 years of coding experience
5 years of employment as a software developer
Bachelor of Arts (B.A.) Game and Interactive Media Design (Game Programming Concentration), Bachelor of Arts (B.A.) Game and Interactive Media Design (Game Programming Concentration) at Becker College
Contributions:7 commits, 1 push, 1 branch in 2 years 1 month
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Ashley Rogers - Software Engineer at Bentley Systems