Ashwin Vijay is an AR/VR software engineer with 11 years of experience, currently working at Apple on ARKit and Metal to shape the future of augmented and virtual reality. He holds an M.S. in Computer Science from UIUC with a specialization in computer graphics and has a strong research and teaching background in interactive graphics, data visualization, and perceptual issues in VR. Prior internships at Oculus VR and NVIDIA gave him practical experience with ML pipelines for graphics and preparing an open-source rendering framework for SIGGRAPH. Known for bridging research and product engineering, he has repeatedly contributed to course development and hands-on labs that introduce modern graphics techniques like WebGL and shader-based systems. Based in Sunnyvale, he combines academic rigor with production-quality AR/VR development and a knack for turning perceptual research insights into practical runtime improvements.
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