Asier Illarramendi is a Barcelona-based software engineer with 15 years of experience evolving from early web sites to modern web apps and front-end systems. He has shipped product work across startups and agencies—most recently building features at Mobile Jazz and socialPALS and running his own practice at illarra.com—combining pragmatic engineering with a designer’s sensibility rooted in animation training. An active open-source contributor, he’s improved UI and documentation for the popular Rust game engine Bevy and helped make the Bevy website more responsive and user-friendly. Comfortable across the stack, he focuses on usable interfaces, performance-conscious front-end work, and clear documentation, often spotting small UX issues that others miss.
15 years of coding experience
15 years of employment as a software developer
Curso de producción y realización de animación tradicional, 3d y multimedia, Curso de producción y realización de animación tradicional, 3d y multimedia at 9zeros
Curso básico de animación, Curso básico de animación at Fak d'Art
Contributions:129 reviews, 18 commits, 57 PRs in 9 months
Contributions summary:Asier primarily contributed to the front-end development of the Bevy website. Their work included making the website's grid layout responsive, specifically for the examples, assets, and sponsors sections. They also improved the navigation by implementing a fixed header and a unified mobile menu and enhanced the user experience by adding features such as "Improve this page" links and loading feedback for example assets. Furthermore, they optimized image loading by resizing thumbnail images.
A refreshingly simple data-driven game engine built in Rust
Role in this project:
UI Developer & Documentation Contributor
Contributions:53 reviews, 11 PRs, 68 comments in 3 years
Contributions summary:Asier primarily focused on improving the user interface and related documentation within the Bevy game engine. Their contributions include fixing a typo in the gamepad documentation, enhancing UI stack documentation, renaming an example to better reflect its purpose, and improving comments within the UI clipping system. Additionally, the user added a new example for debugging UI overflow scenarios.
data-drivenbevygamedevrustgame-development
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Asier Illarramendi - Software Engineer at illarra.com