Summary
Aslan Chadwick is a Senior Software Engineer with a decade of experience specializing in Unreal Engine, C++ and Blueprint-driven game systems and tooling. He has shipped large-scale multiplayer and VR experiences at Zero Latency and contributed as a core systems programmer to the community project Timesplitters: Rewind, where he overhauled weapon and AI systems while integrating cross-disciplinary art and UI. His background spans embedded and medical-device software, custom CNC solutions and DevOps R&D, giving him a practical breadth across product lifecycles and languages (C++, C#, Python). Based in Melbourne with dual honours in Mechatronics and Computer Science from Swinburne, he combines strong systems thinking with a hands-on maker mentality—often prototyping levels, profiling with Unreal Insights, and building maintainable tools that ease collaboration between engineers and artists.
11 years of coding experience
7 years of employment as a software developer
Bachelor's degree (with honours) Mechatronics and Computer Science, Bachelor's degree (with honours) Mechatronics and Computer Science at Swinburne University of Technology