Summary
Atakan Meral is an Unreal Engine developer with 8 years of hands-on experience building and optimizing games and tools, currently contributing to MetaGravity’s platform for large-scale virtual worlds. Rooted in a childhood fascination with game editors, he evolved from Warcraft 3 scripting to C++ gameplay and engine work across Unity, Unreal, and custom engines. He has shipped gameplay systems, networking features, AI behaviors and internal tooling, and notably halved frame time on a UE5 MOBA through targeted CPU/GPU profiling and optimizations. Comfortable across languages from C++ to Python and Lua, he pairs low-level engine knowledge with practical product delivery for both indie releases and studio projects. Based in Istanbul, he maintains an active GitHub (Wrathen) and brings a blend of player-first design intuition and systems-level engineering to ambitious interactive experiences.
8 years of coding experience
3 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Karadeniz Technical University
English, Turkish