Atanas Zlatinski is a senior Graphics Systems Software Engineer with 14 years of deep expertise designing GPU APIs, drivers, compilers and platform integrations across generations from Maxwell to Ada and embedded Tegra/Orin chips. Based in Frisco, Texas and currently at NVIDIA, he leads Vulkan and Vulkan Video efforts at Khronos while driving API design, performance optimization and multimedia interoperability across CUDA, OpenCL and OpenGL/ES stacks. His career spans device-level driver work, LLVM-based compiler development and display pipeline innovations at companies including Texas Instruments, Samsung and Motorola, reflecting a rare blend of low-level systems engineering and standards leadership. Known for porting and optimizing complex graphics stacks across Linux, Android, Windows and RTOS, he combines hands-on implementation skill with a strategic view of platform architecture. An under-the-radar strength is his history of building complete UI and graphics frameworks early in his career, giving him an unusually broad perspective from silicon to user-facing graphics.
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Atanas Zlatinski - Graphics Systems Software Engineer at NVIDIA