Athanasios Plessas

Computer Engineer at University of Patras

Komotini, Macedonia and Thrace, Greece
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Summary

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Athanasios Plessas is a computer engineer with 12 years of experience blending academia and applied software development, currently serving as a Computer Engineer at the Hellenic Cadastre and a Postdoctoral Researcher at the University of Patras. He holds a PhD in Mobile and Pervasive Computing and has led university information-system projects, authentication/authorization upgrades, and bibliometrics platform maintenance. His background spans public-sector IT, web and mobile application development, and research-driven software engineering, reflecting a strong ability to translate academic insight into production systems. An active open-source contributor, he has made focused C++ back-end improvements to the well-known ScummVM project—restoring dialogue in the Bladerunner engine and adding German localization—which illustrates attention to legacy code and language support. Based in Komotini, Greece, he combines deep technical expertise with practical experience in large institutional IT environments and interdisciplinary research.
code13 years of coding experience
job14 years of employment as a software developer
bookDoctor of Philosophy (PhD) Mobile and Pervasive Computing, Doctor of Philosophy (PhD) Mobile and Pervasive Computing at University of Patras
bookMaster's degree Public Administration, Master's degree Public Administration at University of Nicosia
languagesEnglish, French, Greek
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Github Skills (10)

c-language10
game-development10
cprogramming-language10
game-engine10
game-dev10
scripting9
script9
scripting-language9
localization8
debugging7

Programming languages (4)

C++PHPHTMLPython

Github contributions (5)

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scummvm/scummvm

Jun 2018 - Jan 2023

ScummVM main repository
Role in this project:
userBack-end Developer
Contributions:62 reviews, 1083 commits, 116 PRs in 4 years 8 months
Contributions summary:Athanasios's contributions primarily focused on restoring cut dialogue bits within the "Bladerunner" game engine. This involved modifications to C++ source code files, specifically within scene scripts, to re-enable or modify dialogue interactions. The user demonstrated an understanding of the game engine's structure and logic by adding and modifying various scene-specific interactions, particularly related to object and character dialogue. The user also added support for the German localization for the game.
scummvmadventure-gamesrpg-enginebadukdm
ShadowNate/MISETranslator

Jul 2013 - May 2018

Monkey Island Special Edition Translator Tool
Contributions:46 commits, 1 push, 6 comments in 4 years 10 months
translationmonkeytranslator-tooltranslatorisland
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