Atif Mahmud is a product-focused software engineer and XR specialist with nine years of experience building end-to-end VR/AR applications for healthcare, training, and industrial use. He blends hands-on Unity and Unreal development (C#, C++) with SDK engineering and analytics work—having shipped VR analytics features at Cognitive3D and medical training sims that accelerated surgical learning. As a research assistant in computational neuroscience and an instructor of Unity/Unreal, he bridges academic research, pedagogy, and production-grade XR systems to create evidence-informed interactive experiences. He has led small engineering teams and co-founded a startup, pairing product ownership with sprint-driven delivery for enterprise VR projects. Based in Vancouver, he’s exploring how XR can scale immersive learning and wellbeing—recent work includes a Unity app to help children regulate anxiety—reflecting a rare mix of technical depth and human-centred design.
9 years of coding experience
6 years of employment as a software developer
Bachelor of Applied Science - BASc Computer Engineering Minor in Commerce, Bachelor of Applied Science - BASc Computer Engineering Minor in Commerce at The University of British Columbia
International Advanced Level Math Physics Chemistry, International Advanced Level Math Physics Chemistry at Sunbeams School, Dhaka
International General Certificate of Secondary Education Math English Bengali Physics Chemistry Economics Accounting Commerce, International General Certificate of Secondary Education Math English Bengali Physics Chemistry Economics Accounting Commerce at British Council
Master of Science - MSc Computational Neuroscience, Master of Science - MSc Computational Neuroscience at Simon Fraser University
Contributions:66 commits, 8 PRs, 31 pushes in 20 days
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