AtillaĀ Bosma

Software-ingenieur at Capgemini Nederland

Utrecht, Utrecht, Netherlands
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Summary

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Senior
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Top School
Atilla Bosma is a pragmatic software engineer with 10 years of experience, currently building solutions at Capgemini in Utrecht. He enjoys tackling challenging projects from backend game-server mechanics to IoT content management and has delivered proof-of-concept VR collaboration systems. Comfortable across full-stack and systems work, his contributions include refactoring content-loading architectures and implementing game mechanics like spell handling and inventory management in an active open-source game server. With a BASc in Software Engineering and a background in IT operations, he combines practical engineering discipline with a knack for turning prototypes into maintainable production-ready components.
code10 years of coding experience
job3 years of employment as a software developer
bookMBO, ICT-beheerĀ / ICT-beheerder, MBO, ICT-beheerĀ / ICT-beheerder at ROC Midden Nederland Utrecht
bookBachelor of Applied Science - BASc, Informatica (Software engineering) / Hogere opleiding Software engineer, 7.8, Bachelor of Applied Science - BASc, Informatica (Software engineering) / Hogere opleiding Software engineer, 7.8 at Hogeschool Utrecht
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Github Skills (7)

csharp10
gameserver10
server10
api-design10
dotnet-core10
algorithm7
algorithms7

Programming languages (6)

C#JavaC++JavaScriptPHPPython

Github contributions (5)

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LeagueSandbox/GameServer

Jul 2019 - Mar 2020

League Sandbox's Game Server
Role in this project:
userBack-end Developer
Contributions:16 commits, 19 PRs, 33 comments in 7 months
Contributions summary:Atilla primarily contributed to the backend of the game server, adding new functionality related to in-game events, such as champion movement and crowd control. They implemented spell functionality, including setting spell levels and modifying auto-attack data. Furthermore, the user refactored the content loading system, improving its architecture and efficiency, and also made changes related to inventory management and dash speed.
gameprivate-serversource-enginecrosswordmoba
abosma/iot-system

Mar 2020 - Aug 2021

IoT content management system created for Capgemini for college graduation thesis.
Contributions:40 PRs, 83 pushes, 38 branches in 1 year 4 months
management-systemcapgeminigraduation-thesisthesisgraduation
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Atilla Bosma - Software-ingenieur at Capgemini Nederland