Atilla Bosma is a pragmatic software engineer with 10 years of experience, currently building solutions at Capgemini in Utrecht. He enjoys tackling challenging projects from backend game-server mechanics to IoT content management and has delivered proof-of-concept VR collaboration systems. Comfortable across full-stack and systems work, his contributions include refactoring content-loading architectures and implementing game mechanics like spell handling and inventory management in an active open-source game server. With a BASc in Software Engineering and a background in IT operations, he combines practical engineering discipline with a knack for turning prototypes into maintainable production-ready components.
10 years of coding experience
3 years of employment as a software developer
MBO, ICT-beheerĀ / ICT-beheerder, MBO, ICT-beheerĀ / ICT-beheerder at ROC Midden Nederland Utrecht
Contributions:16 commits, 19 PRs, 33 comments in 7 months
Contributions summary:Atilla primarily contributed to the backend of the game server, adding new functionality related to in-game events, such as champion movement and crowd control. They implemented spell functionality, including setting spell levels and modifying auto-attack data. Furthermore, the user refactored the content loading system, improving its architecture and efficiency, and also made changes related to inventory management and dash speed.
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Atilla Bosma - Software-ingenieur at Capgemini Nederland