Atilla Gallio is a Senior Game Engineer based in São Paulo with 11 years of experience building games and tools across Unity3D, C++, SDL and web technologies. He has shipped console ports and AI systems at Modus Games and now drives engineering at Wildlife Studios, where he moved up from Game Engineer to Senior Game Engineer. Comfortable across gameplay, systems and networking, he’s designed core mechanics and character abilities as well as developed cross-platform frameworks and backend integrations for web and educational games. A creative collaborator in the Xinela art collective, he blends audio-visual experimentation and rapid prototyping with production-grade engineering. He’s also an avid JavaScript enthusiast and maintains an itch.io portfolio of personal projects, reflecting a studio-ready skillset paired with indie curiosity.
11 years of coding experience
4 years of employment as a software developer
Bachelor's Degree (Exchange Program), Computer Science, Bachelor's Degree (Exchange Program), Computer Science at Western Illinois University
Bachelor's Degree, Computer Software Engineering, Bachelor's Degree, Computer Software Engineering at Universidade de Brasília
Contributions:1 PR, 2 pushes, 1 branch in 1 year 8 months
csharp-codeunityunity2dunity-gameunity3d
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