Summary
Aton Lerin is an experienced Character Technical Director and Unreal Engine Rigger with 11 years delivering high-end character rigs, facial FACS systems, nCloth and FEM simulations for films, commercials, virtual production and games. Based in Los Angeles and currently at Digital Domain, he bridges art and engineering—turning 3D scans and sculptures into animator-ready puppets, building Maya/Unreal pipelines, and scripting tools in Python and the Maya API. His work spans blockbuster studios (ILM, Framestore, The Mill) and award-winning real-time projects, including a custom Maya-to-Unreal exporter used in a Siggraph-winning demo. Comfortable providing shot-level tech support, production bidding guidance, and team-oriented code practices (Git, code reviews), he also has a track record of evolving studio facial workflows into production standards.
11 years of coding experience
2 years of employment as a software developer
BAC Scientifique, Spécialisation mathématique, BAC Scientifique, Spécialisation mathématique at Lycee Jean Jaurès
Bachelor's degree, Visual Effects, Bachelor's degree, Visual Effects at Artfx
French, English