Attilio Provenzano

Senior Gameplay Engineer at GOALS

Valencia, Valencian Community, Spain
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Summary

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Rockstar
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Top School
Attilio Provenzano is a Senior Gameplay Engineer with nine years of experience combining game development and graphics expertise rooted in an electronic engineering background. He has led gameplay, AI and animation work on award-winning VR titles at nDreams and now builds multiplayer gameplay systems for GOALS, while earlier roles at Arm focused on graphics tooling and mobile VR optimization. An active contributor to Vulkan validation layers, he has strengthened shader and memory-safety checks for a widely used Khronos project, reflecting a strong foundation in low-level graphics and QA. Comfortable partnering with designers and artists, he specializes in translating creative intent into performant, production-ready systems across platforms.
code9 years of coding experience
job11 years of employment as a software developer
bookBachelor's degree, Electronic Engineering, Bachelor's degree, Electronic Engineering at Università degli Studi di Palermo
bookMaster's degree, Electronic Engineering, Master's degree, Electronic Engineering at Politecnico di Torino
languagesFrench, Italian, English
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Github Skills (8)

guideline10
vulkan10
c-language10
cprogramming-language10
validation10
validate10
validations10
testing10

Programming languages (3)

C++CMakefile

Github contributions (5)

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Vulkan Validation Layers (VVL)
Role in this project:
userBackend Developer & QA Engineer
Contributions:11 commits, 5 PRs, 37 comments in 11 months
Contributions summary:Attilio contributed to the Vulkan validation layers by adding validation checks related to the VK_KHR_shader_float_controls extension. They implemented validation for shader execution modes and capabilities, ensuring the correct handling of floating-point controls. Furthermore, they introduced and tested best practices related to command buffers and memory allocations, including checks for command pool reset flags, simultaneous use, and small allocation sizes.
vulkanlayersvalidation
Vulkan Validation Layers
Contributions:5 pushes, 1 branch in 3 months
vulkanlayersvalidation
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Attilio Provenzano - Senior Gameplay Engineer at GOALS