Summary
Aubrey Goodman is an engineering leader with 15 years building high-performance, cross-platform graphics and distributed systems for products ranging from DARPA-funded rotorcraft research to consumer graphics apps and wearables. Currently an Engineering Manager at Procreate, Aubrey blends low-level systems expertise (Rust, C++, Vulkan) with cross-platform mobile architectures (Kotlin Multiplatform, Swift) to deliver responsive 2D/3D rendering and real-time device integrations. He has a strong track record shipping secure, resilient connected-device solutions—authoring biometric authentication, encrypted BLE subsystems, and large-scale diagnostics pipelines ingesting tens of millions of events per day. Known for multi-threaded profiling, fault-tolerance design, and integrating UIs with complex asynchronous backends, he thrives on untangling heterogeneous systems. Early work in aerospace research and fabrication informed his practical, multidisciplinary approach to problem solving and enabled rapid prototyping under tight constraints. Based in San Francisco with a foundation in aerospace engineering from the University of Maryland, he pairs engineering rigor with a product-focused mindset.
15 years of coding experience
25 years of employment as a software developer
Aerospace Engineering Engineering, Aerospace Engineering Engineering at University of Maryland