Procedural noise generation library for Rust.
Role in this project:
Back-end Developer Contributions:64 commits, 31 PRs, 17 pushes in 6 years 9 months
Contributions summary:Aubrey's primary contribution was the addition of Perlin noise generation capabilities, including the implementation of the Perlin noise algorithm and related support functions in Rust. They created new source files and integrated the Perlin noise functionality, demonstrating a focus on procedural generation techniques. Furthermore, the user refactored and improved the noise library by adding brownian functions, and cleaning up examples.
rustnoiseperlin-noisegradient-noiseprocedural-generation
Contributions:45 pushes, 6 branches in 6 years 8 months
rustnoiseproceduralprocedural-noise