Summary
Audrey Yarmowich is a Senior AI Engineer with nine years of experience blending game AI and backend systems engineering, currently shaping NPC perception, coordination, and behavior systems at That's No Moon. She specializes in Unreal and Unity gameplay AI—designing tunable formations, targeting coordination, and behavior trees—while also bringing production-grade backend skills in PostgreSQL, AWS S3, and server deployment. Her background includes progressive database engineering roles and teaching experience at Georgia Tech, which informs a disciplined, testable approach to system design and tooling. Audrey’s work sits at the intersection of interactive systems and reliable infrastructure, enabling complex in-game decision making that scales across distributed services. Notably, she pairs deep gameplay AI intuition with practical ops know-how, making her effective at shipping both simulation-level behavior and the server ecosystems that support it.
9 years of coding experience
4 years of employment as a software developer
Masters, Computing Systems, Masters, Computing Systems at Georgia Institute of Technology