Augustin Trancart

Ingénieur SIG Senior at Oslandia

Limoges, Nouvelle-Aquitaine, France
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Summary

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Augustin Trancart is a senior GIS engineer and full‑stack web developer with 12 years’ experience, combining an Imperial College MSc in Advanced Computing with deep expertise in JavaScript (including WebGL/three.js), PostgreSQL/PostGIS, and Linux provisioning. Based in Limoges, he leads geospatial visualization work at Oslandia and contributes to prominent open-source projects like iTowns, where his fixes improved 3D layer loading and debugging for large-scene rendering. Comfortable across backend Python, occasional Rust experiments, and DevOps tooling (Docker, Nix, CI), he brings pragmatic architecture sense from past senior roles in startups and consultancies. A fervent OSS advocate who loves git, vim and code review, he balances engineering rigor with curiosity—outside work he’s a jazz player and father of five, a glimpse of the creative and disciplined side that informs his craft.
code12 years of coding experience
job1 year of employment as a software developer
bookIngénieur, Ingénierie informatique, Ingénieur, Ingénierie informatique at CentraleSupélec
bookSainte Geneviève
bookMaster of Science in Advanced Computing, Informatique, Master of Science in Advanced Computing, Informatique at Imperial College London
languagesEnglish, Spanish
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Stackoverflow

Stats
905reputation
143kreached
23answers
3questions
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Github Skills (16)

webgl10
threejs10
javascript10
visualization10
visualizations10
debug9
webmap9
debugging9
datetime6
generics6
css6
deprecated6
android6
svn6
adb6

Programming languages (25)

CHandlebarsMakefileGoHTMLTypeScriptShellJavaScript

Github contributions (5)

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iTowns/itowns

Nov 2016 - Jul 2018

A Three.js-based framework written in Javascript/WebGL for visualizing 3D geospatial data
Role in this project:
userFront-end Developer
Contributions:3 releases, 149 commits, 196 PRs in 1 year 8 months
Contributions summary:Augustin's commits primarily focused on fixing a race condition and improving the initialization process within the `itowns` scene. They addressed issues related to the loading and display of layers, particularly concerning texture downloading and the completion of layer configuration. Additionally, they added features like showing outlines and wireframes and implemented a basic debug chart to monitor scene object counts, enhancing the visualization and debugging capabilities of the geospatial data framework.
wmsthree-jsgispointcloudwebmapping
Contributions:8 PRs, 12 pushes, 6 branches in 5 years 4 months
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Augustin Trancart - Ingénieur SIG Senior at Oslandia