Summary
Aurel Gruber is a Senior Python Backend Engineer with a decade of professional experience and a unique background that spans precision mechanics, visual computing, and generative machine learning. Trained first as a polymechanic and later at ETH Zürich (BSc, MSc) in computer graphics, he moved into research—working with Google-funded projects on generative image models—and into production ML and backend roles. He blends low-level algorithmic thinking (GPU solvers, geometry processing) with practical system-building, shipping services for both research and commercial teams. Now based in Zurich, he focuses on the intersection of technology and immersive art, exploring how generative tools, light, and space create new expressive media. Notably, his path from mechanical automation to GPU-accelerated graphics gives him a rare hardware-aware perspective on software performance and creative systems.
10 years of coding experience
5 years of employment as a software developer
Polymechaniker EFZ, Spezialisierung Automation, Polymechaniker EFZ, Spezialisierung Automation at ETA SA
Berufsmaturität, Technische Berufsmaturität, Berufsmaturität, Technische Berufsmaturität at GIBS Solothurn
Doctor of Science (Discontinued before completion), Computer Graphics, Doctor of Science (Discontinued before completion), Computer Graphics at ETH Zürich
Passerelle, Passerelle, Passerelle, Passerelle at Gymnasium Neufeld
German, English, French