Aurélien Chatelain

Graphics Programmer, Sketchfab at Epic Games

Paris, Ile-de-France
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Summary

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Rockstar
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Top School
Aurélien Chatelain is a graphics programmer with 12 years' experience focused on 3D pipelines, currently at Epic Games working on Sketchfab technologies from Paris. He combines deep practical knowledge of model and image processing with hands-on experience building import/export tooling and backend pipelines for 3D formats. A long-time contributor to glTF tooling—improving Blender glTF IO and the tinygltf library—he’s solved tricky issues around skinning, morph targets, animation and material handling. Passionate about music and other creative pursuits, he brings a maker’s eye to robust engineering, often fixing subtle interoperability bugs that unlock real-world artist workflows.
code12 years of coding experience
job1 year of employment as a software developer
bookDiplôme d'ingénieur, Informatique, Diplôme d'ingénieur, Informatique at Université de Technologie de Belfort-Montbéliard
bookComputer Sciences, Computer Sciences at Universidad Técnica Federico Santa María
languagesEnglish, Spanish, Japanese
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Github Skills (11)

data-serialization10
c-language10
blender10
3d-graphics10
cpp10
cprogramming-language10
gltf10
python10
serialization10
animation9
api-design8

Programming languages (8)

C#C++CJavaScriptMathematicaHTMLGDScriptPython

Github contributions (5)

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syoyo/tinygltf

May 2017 - Jun 2017

Header only C++11 tiny glTF 2.0 library
Role in this project:
userBack-end Developer
Contributions:14 commits, 5 PRs, 14 comments in 26 days
Contributions summary:Aurélien primarily contributed to implementing and updating features related to the glTF 2.0 specification within the tinygltf library. They removed legacy features, added support for morph targets and skinning, and updated asset and material parsing. The user also addressed image handling and implemented serialization functions for glTF data.
cppheadertinyc-plus-plusheader-only
KhronosGroup/glTF-Blender-IO

Sep 2018 - Nov 2018

Blender glTF 2.0 importer and exporter
Role in this project:
userFull-stack Developer
Contributions:13 commits, 2 PRs, 3 comments in 1 month
Contributions summary:Aurélien primarily focused on improving the glTF Blender importer and exporter. Their contributions centered on fixing bone and node transform issues, ensuring proper animation import, and resolving issues related to multiple meshes sharing a skin and material alpha handling. They also made improvements related to handling metallic/roughness factors in materials and corrected various typos and inconsistencies within the codebase.
exporterblenderimporterblender-addongltf
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Aurélien Chatelain - Graphics Programmer, Sketchfab at Epic Games