Summary
Aurelien Leandri is a software engineer with 11 years of experience specializing in computer graphics and renderer integration, currently based in France and seeking roles in Berlin. He spent two years at Dassault Systèmes 3DEXCITE integrating multiple renderers (real-time, GPU/CPU ray-tracer and NVIDIA Iray) into the 3DExperience Platform, building translation infrastructure for materials and meshes and resolving cross-renderer inconsistencies. He has hands-on experience across OpenGL and Vulkan—having implemented a path tracer with importance sampling and compute-based frustum and occlusion culling during an intensive self-study year—and strong C++14 engineering skills from production codebases. Earlier roles include WebGL visualization of large GIS datasets, teaching programming, and building sample apps at Deezer, reflecting a mix of applied graphics, tooling and developer-facing work. Known for quickly learning modern graphics APIs and adapting legacy systems to new material models, he combines practical product experience with deep curiosity about rendering algorithms.
11 years of coding experience
3 years of employment as a software developer
Master of Engineering - MEng, Computer Science, Master of Engineering - MEng, Computer Science at EPITA: Ecole d'Ingénieurs en Informatique
French, English, German