Aurélien Vivet is a versatile digital consultant and developer with 11 years of experience blending open-source engineering, community building, and social media strategy from Le Mans, France. At GDevelop he combines full-stack contributions to a popular open-source game engine with hands-on community management—running multi-channel communities (15k+ social, 200k forum), creating a Creator Advocate program, and producing vertical video and event-driven campaigns like Game Jams. His technical breadth spans bug hunting, JSDoc refactors, UI/UX mockups, 3D modeling and C# for virtual tours, making him equally comfortable shipping code or crafting narratives that drive engagement and leads. Former roles in education tech and 3D production show a knack for turning complex tools into usable experiences and documentation. Notably, he began as a GDevelop user in 2008 and grew into a sustained mentor for programs like GSoC and GSoD, revealing a long-term commitment to community-first open source.
11 years of coding experience
Intégrateur de medias intéractifs, Javascript, PHP, Photoshop, HTML, CSS, Adobe Premiere, Intégrateur de medias intéractifs, Javascript, PHP, Photoshop, HTML, CSS, Adobe Premiere at AUTOGRAF Formations
Infographiste 3D, Autodesk Maya 3D, After Effect, Storyboard, Characters design, Adobe Premiere, Illustrator, Infographiste 3D, Autodesk Maya 3D, After Effect, Storyboard, Characters design, Adobe Premiere, Illustrator at L'Ecole Multimedia
🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
Role in this project:
Full-stack Developer
Contributions:1 release, 171 reviews, 193 commits in 8 years 1 month
Contributions summary:Aurélien primarily worked on enhancing the GDevelop game engine's features and documentation. They focused on improving the text display functionalities within the engine, including the addition of features for bitmap text and text objects. Additionally, the user updated the codebase by refactoring and adding JSDocs. The user contributed by adding new expressions for different features of the game, like getting the number and the color.
Repository of behaviors, actions, conditions and expressions to be used in GDevelop for creating games
Contributions:34 pushes, 62 branches in 3 years 4 months
behaviorsgamesgdevelopexpressionscreating-games
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Aurélien Vivet - Consultant Social Media Manager at GDevelop